As in past LocoRoco games, you control the world rather than the blobs themselves and can move platforms and branches by tilting the pad, which sends the little creatures rolling around.
Operating somewhat like an interactive screensaver, LocoRoco Cocoreccho! features more than 200 cheerful, colored blobs characters on screen that you try to collect up and then lead to the goal. The use of a fast-forward feature or something along those lines would have helped here a ton, though unfortunately all you can do is sit and wait while twiddling your thumbs.A peculiar chapter in the LocoRoco series, this entry in the franchise includes more advanced technology and graphics as well as the use of the SixAxis controller. This leads to a fair bit of tedium in an otherwise fun, if brief, title. If you only need one or two this usually isn't an issue (unless they're all grouped together), but it can be frustrating when you wait to collect a bunch of them, then a number of them don't jump properly or what have you and fall in a gap, forcing you to sit there and wait for them to come around again. Total+madness! The result of this is that you'll do a lot of waiting for the LocoRoco to make their loop and get back to you if you need to gather a large amount of them. So until you've collected said amount, you need to leave it open so that they'll circle the area so that you can lead them off their path to find other LocoRoco. You can close the platform leading up to the gate at any time, but the gate won't open until you've collected the requisite number of LocoRoco at the gate. For each section of the map, the LocoRoco will go around in a loop and pass by a gate until you decide to close it. While all of that is cool, there's an issue with having to do a lot of waiting around for the LocoRoco to get to you. Some platforms and such are hidden or out of the way a bit, so exploring the world and trying a few things here or there will generally reward you with more happy little dudes. There are plenty of puzzle-esque elements in the floating world that reward you with more LocoRoco. All of these concepts work rather well, aside from the fact that the LocoRoco sometimes won't do what you want them to (like clear a gap or reach something). Aside from these basic controls, you're also able to utilize the Sixaxis' motion controls to tilt some platforms, shake tree branches and a bit more. Tapping Circle makes them try harder and faster, thereby causing them to jump higher and farther, allowing them to reach high objects or clear larger gaps. Holding down the Circle button will create a circle of influence, and any LocoRoco inside will attempt to get to the butterfly. Here, you're in control of some sort of magically hypnotic butterfly, which draws any nearby LocoRoco to it, allowing you to control their direction.
While you twisted the world in the PSP game to get the critters to roll from place to place, things are different on the PlayStation 3. High scores are the name of the game here, and an online leaderboard will allow you to compare your efforts to others from around the world. The first time through is very quick, possibly on the order of about 30 minutes for most folks, though the first couple times you finish the game you'll open up new areas that extend its longevity. The franchise has now hit the PlayStation 3 in the form of LocoRoco Cocoreccho! While the PlayStation Store title was initially promoted as an interactive screensaver, it's actually much more of a game than something you use to keep your monitor from burning in. It's easy to play and wildly addictive, the perfect formula for a classic title. The concept is relatively simple - by rotating the land, you cause the little bulbous creatures to roll from place to place while finding other LocoRoco and heading toward the exit. One of the most charismatic and original games to have (and likely will ever) hit the PSP is LocoRoco.